Big Buck Bunny

Big Buck Bunny

2008 10 minutes Netherlands

"A giant rabbit with a giant heart... and giant revenge"

Bullying and its consequencesTransformation from gentleness to assertivenessCreative problem-solvingRevenge and justiceThe power of intelligence over brute force

Plot

Big Buck Bunny follows a day in the life of a gentle giant rabbit who lives peacefully in a lush forest until he encounters three bullying rodents: Frank, Rinky, and Gamera. These rodents derive cruel amusement from harassing helpless forest creatures, pelting them with fruits, nuts, and rocks for their own entertainment. The conflict escalates when the rodents deliberately kill two beautiful butterflies that Bunny was admiring, then proceed to attack Bunny himself with a coconut, shattering his peaceful demeanor. Enraged by their cruelty, Bunny abandons his gentle nature and methodically plans an elaborate revenge, using his size and intelligence to construct sophisticated traps and devices. The film culminates in a satisfying sequence where Bunny's revenge unfolds with creative precision, teaching the bullies a lesson while restoring harmony to the forest.

About the Production

Release Date April 10, 2008
Budget €40,000 (approximately $60,000 USD at the time)
Box Office Not applicable - released for free online under Creative Commons license
Production Blender Foundation
Filmed In No physical filming - entirely CGI animation created in Amsterdam, Netherlands

Created as the second open movie project by the Blender Foundation following 'Elephants Dream.' The film was produced to demonstrate and improve Blender's capabilities, particularly for fur, hair, and particle effects. Six artists and two developers worked full-time for seven months to complete the project. All production files, models, textures, and animations were released under Creative Commons, making it one of the most transparent film productions ever created.

Historical Background

Big Buck Bunny emerged during a critical period in the evolution of open-source software and digital content creation. The late 2000s saw growing frustration with proprietary software costs and limitations, particularly in the animation industry dominated by expensive commercial packages. The film's release in 2008 coincided with the rise of Creative Commons licensing and the growing movement toward democratization of creative tools. This period also marked the beginning of cloud computing and increased accessibility of powerful hardware, making high-quality CGI production possible for smaller teams. The film's open-source approach challenged traditional industry models of secrecy and proprietary control over production methods, coinciding with broader cultural shifts toward transparency and collaboration in the digital age.

Why This Film Matters

Big Buck Bunny represents a watershed moment in the history of digital animation and open-source culture. As one of the first high-quality animated films created entirely with free and open-source software, it demonstrated that professional-grade animation was no longer the exclusive domain of major studios with million-dollar budgets. The film's Creative Commons release pioneered new models of content distribution and reuse, influencing countless subsequent projects in the open-source community. It helped establish Blender as a legitimate alternative to commercial 3D software, contributing to the growth of independent animation worldwide. The project's transparency, with all production files publicly available, created an unprecedented educational resource that has trained thousands of animators. Its success proved that open-source collaboration could produce commercially viable content, inspiring similar initiatives in other creative fields.

Making Of

The production of Big Buck Bunny was groundbreaking in its approach to transparency and open-source development. The Blender Foundation assembled a small team of international artists who worked together in Amsterdam, documenting their entire process through daily video blogs and tutorials. The team faced significant technical challenges, particularly in creating realistic fur and grass effects, which led to major improvements in Blender's particle systems. Character design went through numerous iterations, with Big Buck Bunny evolving from a more realistic rabbit to his final stylized appearance to better convey emotions. The revenge sequence required complex physics simulations and rigging, pushing the boundaries of what was possible with open-source software at the time. The entire production philosophy centered around creating high-quality content while giving back to the community through shared knowledge and tools.

Visual Style

The film's visual style employs a vibrant, saturated color palette that creates an inviting forest environment. Camera work utilizes dynamic movement and strategic angles to emphasize the scale difference between Bunny and the rodents. The cinematography makes effective use of depth of field to focus attention on character emotions and actions. Lighting plays a crucial role in establishing mood, with warm, dappled sunlight for peaceful scenes transitioning to more dramatic shadows during conflict sequences. The film employs classic animation principles including squash and stretch, anticipation, and follow-through to enhance the physical comedy. Wide shots establish the lush forest setting, while close-ups capture subtle character expressions. The revenge sequence features complex camera movements that follow the chain reactions of Bunny's traps, creating visual excitement and tension.

Innovations

Big Buck Bunny pioneered numerous technical advancements in open-source 3D animation. The film featured breakthrough implementations of realistic fur and hair rendering using particle systems, which became a standard feature in subsequent Blender versions. Advanced physics simulations were used for the revenge sequence's complex chain reactions and trap mechanisms. The project developed new tools for vegetation and grass generation, creating lush forest environments efficiently. Character rigging innovations allowed for expressive facial animation despite the stylized designs. The production pipeline included custom render farm management software that optimized rendering times across multiple computers. The film's lighting system employed global illumination techniques previously unavailable in open-source software. These technical achievements were all documented and released to the public, significantly advancing the capabilities of open-source 3D animation tools.

Music

The musical score for Big Buck Bunny was composed by Jan Morgenstern, who created a whimsical orchestral soundtrack that perfectly complements the film's visual style. The music employs playful woodwinds and strings for lighter moments, transitioning to more dramatic percussion and brass during the revenge sequence. The score was designed to enhance emotional storytelling without dialogue, using leitmotifs for different characters. Sound effects were carefully crafted to emphasize the physical comedy, with exaggerated impacts and squishes adding to the cartoonish charm. The audio mix creates a rich forest atmosphere with ambient nature sounds. Notably, the entire soundtrack was also released under Creative Commons, allowing others to use and remix the music. The sound design demonstrates sophisticated use of spatial audio to track character movements and create immersion.

Did You Know?

  • The film was created entirely using open-source software, primarily Blender 3D, making it a landmark achievement in open-source animation
  • All production assets, including character models, textures, and animation files, were released for free public use under Creative Commons Attribution 3.0 license
  • The three rodents were named after famous turtles: Frank (Franklin), Rinky (from 'Rinky-Dink'), and Gamera (the Japanese kaiju turtle)
  • The film's production team intentionally chose to create a family-friendly story to contrast with their previous darker project 'Elephants Dream'
  • Big Buck Bunny's fur was created using a new particle system developed specifically for this film, which became a standard feature in Blender
  • The film has been downloaded millions of times and is included as a demo file with many Linux distributions
  • A video game adaptation called 'Yo Frankie!' was created using the same characters and assets from the film
  • The butterfly death scene was particularly challenging to animate, requiring careful timing to convey emotion without dialogue
  • The film was rendered on a cluster of computers using a custom-built render farm management system
  • Director Sacha Goedegebure was only 24 years old when he directed this internationally acclaimed short film

What Critics Said

Critics universally praised Big Buck Bunny for its technical achievement and charming storytelling. Animation reviewers highlighted the film's impressive fur rendering and environmental design, noting that it rivaled work from major studios despite its modest budget. The lack of dialogue was particularly commended, with critics noting how effectively the film conveyed emotion and story through pure animation. The character design received widespread acclaim for its appeal and expressiveness. Technical publications focused on the groundbreaking nature of the production, with many calling it a milestone for open-source software. Some critics noted that the story was somewhat simple, but most agreed that this was appropriate for the film's purpose as a demonstration project. The revenge theme was handled with appropriate humor and restraint, making it suitable for family audiences while still satisfying.

What Audiences Thought

Audiences embraced Big Buck Bunny enthusiastically, with the film accumulating millions of downloads across various platforms. Viewers particularly appreciated the accessible story and endearing characters, with Big Buck Bunny becoming an beloved figure in the animation community. The lack of language barriers made it universally accessible, contributing to its global popularity. Many viewers reported being inspired to try Blender themselves after seeing what was possible with the software. The film's family-friendly content made it popular for sharing with children, while adults appreciated the technical craftsmanship. Online communities formed around the film, with fans creating their own animations using the released assets. The revenge storyline resonated with audiences who found satisfaction in seeing the gentle protagonist triumph over bullies through cleverness rather than violence.

Awards & Recognition

  • Best Animation - Bangalore Short Film Festival 2009
  • Audience Award - Anima Mundi Animation Festival 2008
  • Best Short Film - Animafest Zagreb 2008
  • Jury Award - Seoul International Cartoon and Animation Festival 2008
  • Best Animation - International Short Film Festival of Cyprus 2008

Film Connections

Influenced By

  • Classic Looney Tunes cartoons
  • Tom and Jerry chase sequences
  • Walt Disney's nature documentaries
  • Aesop's Fables
  • The Three Stooges physical comedy

This Film Influenced

  • Sintel
  • 2010
  • Blender Foundation's next project),
  • Yo Frankie!
  • video game adaptation, Numerous independent Blender animations,
  • Tears of Steel
  • 2012
  • Blender Foundation),
  • Caminandes
  • series (2012-2016)

You Might Also Like

Elephants Dream2006Blender Foundation's first project),Sintel2010Blender Foundation),The Big Bad Fox and Other Tales2017Shaun the Sheep Movie2015The Illusionist2010],famousQuotes(No dialogue - all communication through visual storytelling and expression)memorableScenesThe opening sequence establishing Bunny's peaceful nature as he admires butterflies,The heartbreaking moment when the rodents crush the butterflies,Bunny's transformation from gentle to determined as he plans his revenge,The elaborate chain reaction of traps Bunny sets up for the rodents,The final scene where peace is restored to the forest with all animals living harmoniouslypreservationStatusPermanently preserved and available through multiple channels including the Blender Foundation's website, Internet Archive, and countless mirror sites. As an open-source project, the film exists in multiple formats and resolutions, ensuring its preservation for future generations. All original production files are archived and publicly accessible.whereToWatchOfficial Blender Foundation website (blender.org),YouTube (official Blender channel),Internet Archive,Vimeo,Included as demo file with Blender software downloads,Various Linux distribution repositories,Creative Commons media archives

Themes & Topics

revengebullyinganimalsforesttransformationtrapsfriendshipjusticenaturecomedyanimationno dialogue