
"Some obstacles are harder than they appear"
Caminandes: Gran Dillama follows the adventures of Koro, a determined young llama living in the Patagonian desert who becomes fixated on reaching a patch of lush green grass on the other side of a fence. Despite numerous obstacles and comedic failures, Koro persistently attempts various methods to cross the barrier, including jumping, squeezing through, and even trying to tunnel underneath. The short film showcases Koro's increasingly desperate and creative attempts to overcome the seemingly simple obstacle, resulting in a series of humorous mishaps and near-successes. Ultimately, the story explores themes of desire, perseverance, and the realization that sometimes what we want most might not be worth the struggle.
Created as part of Blender Foundation's open movie project to showcase and test Blender's new features. The film was developed alongside Blender 2.66, testing new features like hair dynamics, smoke simulation, and the Cycles render engine. The entire production pipeline was open source, with all assets, models, and production files made publicly available.
Released in 2013, Caminandes emerged during a significant period for open-source software and independent animation. The film was created when Blender, once a commercial product that went open source in 2002, was reaching new levels of sophistication and industry acceptance. The early 2010s saw growing interest in alternative production pipelines outside major studio systems, with crowdfunding and community-driven projects gaining traction. This period also marked increased recognition of animated shorts as legitimate art forms capable of technical innovation and emotional storytelling, independent of feature-length productions.
Caminandes: Gran Dillama holds particular importance in the animation and open-source communities as a demonstration of what can be achieved with freely available tools. The film proved that high-quality 3D animation was no longer the exclusive domain of major studios with million-dollar budgets. Its release under open licenses has made it an educational resource for aspiring animators worldwide, who can study the production files to learn professional techniques. The project also helped establish Blender as a viable alternative to commercial 3D software, contributing to the democratization of animation production tools. The character of Koro has since become somewhat of a mascot for the Blender community, representing persistence and the open-source spirit.
Caminandes: Gran Dillama was produced at the Blender Institute in Amsterdam over several months as part of Blender Foundation's ongoing open movie projects. The film served as a testing ground for new features in Blender 2.66, particularly the particle hair system, smoke simulation, and Cycles rendering engine. Director Pablo Vazquez led a small team of artists and developers who worked simultaneously on improving the software and creating the film. The production process was completely transparent, with daily progress updates shared online. The team faced challenges in creating realistic llama fur and ensuring Koro's movements were both believable and comedic. The fence mechanics required careful physics simulation to create convincing interactions. All production assets were released to the public, allowing anyone to study or remix the film's components.
The visual style of Caminandes employs a vibrant, slightly stylized aesthetic that balances realism with cartoon appeal. The camera work emphasizes Koro's perspective, often using low angles to highlight the imposing nature of the fence obstacle. The Patagonian landscape is rendered with warm, earthy tones that contrast with the bright green of the desired grass, creating visual motivation for Koro's quest. The film uses depth of field effectively to focus attention on the character while maintaining environmental context. Lighting plays a crucial role in mood-setting, with harsh desert sun emphasizing the challenging environment.
Caminandes: Gran Dillama showcased several groundbreaking technical achievements for Blender, particularly in the area of hair and fur simulation. The film demonstrated advanced particle systems for creating realistic llama wool, which was a significant challenge for open-source 3D software at the time. The smoke and dust effects when Koro interacts with the ground utilized new fluid simulation capabilities. The Cycles render engine was pushed to its limits to achieve realistic lighting and material properties. The film also featured improvements in rigging and character animation tools, allowing for more expressive character movement. All these technical innovations were immediately incorporated into Blender's public releases, benefiting the entire community.
The film's music was composed by Jan Morgenstern, who also scored previous Blender Foundation projects. The soundtrack features a playful, Latin-inspired theme that complements the Patagonian setting and Koro's comedic journey. The music uses traditional South American instruments and rhythms mixed with modern orchestration. Sound effects play a crucial role in the absence of dialogue, with exaggerated impact sounds for Koro's falls and subtle environmental audio to immerse viewers in the desert setting. The audio mix balances the comedic elements with the occasional moments of genuine frustration from the protagonist.
(No dialogue - all communication through visual storytelling and character expressions)
Critics praised Caminandes: Gran Dillama for its technical achievement and charming storytelling. Animation reviewers highlighted the film's impressive character animation, particularly Koro's expressive movements and comedic timing. Many noted that the film successfully demonstrated Blender's capabilities while maintaining artistic merit beyond being a technical demo. The minimalist approach to storytelling without dialogue was particularly appreciated, with critics calling it a masterclass in visual storytelling. Some reviewers pointed out that while the premise was simple, the execution showed sophisticated understanding of animation principles and character development.
The film was warmly received by audiences, especially within the Blender and open-source communities. Viewers praised Koro's relatable struggle and the film's humor, which transcended language barriers through physical comedy. The short format made it highly shareable on social media, where it garnered millions of views across various platforms. Many aspiring animators cited the film as inspiration for what could be achieved with accessible tools. The availability of production files led to a secondary wave of engagement, with users creating their own animations using Koro and sharing their results online.
Fully preserved and archived by the Blender Foundation. All source files, models, textures, and production data are publicly available under Creative Commons licenses. The film is actively maintained as part of Blender's educational resources and is permanently archived on multiple platforms including the Blender Cloud and Internet Archive.